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  1. With Maya, you can create and edit 3D models in a variety of modeling formats and animate your models using Maya’s suite of animation tools. Maya also provides a range of tools to allow you to …

  2. During the initial design of Maya, Maya and its C++ API were built together in order to maximize its extensibility. To fully appreciate this relationship, you must first understand the architecture of Maya.

  3. Maya's FBIK is based on the Autodesk® HumanIK® solver used in Autodesk® MotionBuilder®. FBIK utilizes the full capabilities of the HumanIK solver so that you can use the various attributes to tweak …

  4. The Maya Installation and Licensing guide provides instructions on how to prepare, and then install Autodesk Maya. If you have never installed the product before, you should familiarize yourself with …

  5. For whichever level you choose, Maya converts the faces you select down to the finest level and applies the mapping to those faces. For example, if a face at level 0 has refinements to level 3, the mapping …

  6. The Maya Muscle plug-in provides a way to easily generate locators stuck onto the surface of NURBS or polygon mesh objects, even if they deform. This lets you generate a regular object that is effectively …

  7. The specific integrations provided for/by other renderers may vary. It should also be noted that this document does not provide user-interface level instructions on how to use render passes in …

  8. Maya 2013 では、選択順のトラックが既定で無効に設定されています。 このオプションを有効にすると、シーン内に多数のオブジェクトがある場合などに処理速度が低下することがあります。

  9. In addition to the translators provided in plug-in format with Maya (IGES, FBX, DXF, Alias wire, OpenFlight, and so on), Maya also supports a range of translation formats through the Autodesk …

  10. Maya allows a user to access a random time from UI or commands. However, most dynamics simulation must be performed in the strict order of subsequent frames, without gaps.