
Avatars are a building block of the metaverse. This report explores the central role avatars play in digital identity, providing users with infinite possibilities for expression, communication and …
re work on answering this question worthy of research attention in HCI. In doing so, for future work we plan to build upon this current study to 1) explore social VR users’ self-presentation …
We introduce X-Avatar, a method for the modeling of implicit human avatars with full body control including body movements, hand gestures, and facial expressions.
Avatars have become more and more prominent in social online networks and smartphone applications. Bailenson et al. (2008) defined avatars as digital representations of their users in …
Using the confluence of these three areas, she examines how new media, like virtual reality and its components (e.g., virtual environments, avatars, narrative structure, gaming reward …
To that regard, we propose Bioresponsive Avatars, an avatar system that predicts user emotional states and represents them visually via their avatar appearance. To achieve this, we first …
In this work, we design and conduct a user study involving two types of visual representa-tions (a human avatar and a symbolic avatar) and two mixed reality environments (virtual reality and …