At WWDC this week, Apple revealed a new persistent widget system coming to Vision Pro in visionOS 26. The system will allow users to anchor widgets against walls or on surfaces that will always stay ...
Apple today announced at WWDC that Vision Pro is getting spatialized Widgets, coming along when visionOS 26 drops later this year. On basically all of Apple’s devices, Widgets are designed to offer up ...
WWDC 2025 is right around the corner, and Apple is expected to dish out some big updates on its suite of devices — including the Apple Vision Pro. First and foremost, Apple's annual developer ...
Apple's Vision Pro headset was introduced two years ago, but this year's WWDC conference has news on new VisionOS features coming later this year. Besides new design updates and a new name (VisionOS ...
visionOS 26 is official. Today during WWDC, Apple announced the next major software update for Vision Pro. Here’s a roundup of new features coming to Vision Pro in visionOS 26. New features visionOS ...
Apple’s bulky, powerful, occasionally beautiful, and way-too-expensive XR headset, the Vision Pro, is coming into the fold of Apple’s software ecosystem as well as the wider VR market. At WWDC25, ...
What if the line between the physical and digital worlds wasn’t just blurred but completely redefined? With Apple’s Vision OS 26, that future is no longer a distant dream—it’s here. This new operating ...
The Apple Vision Pro M5 represents a pivotal step forward in spatial computing, blending advanced hardware, refined software, and meticulous design. While its external appearance remains largely ...
Apple today has released visionOS 26, the latest version of its spatial operating system for Apple Vision Pro. While it doesn’t have a dramatic Liquid Glass redesign like the other releases this year, ...
In 2023, the flagship reveal at Apple’s WWDC keynote was unquestionably the debut of the Vision Pro. The headset wasn’t just Apple’s first all-new platform since the Apple Watch. It was also the ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...