Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
Nvidia Ray Tracing made a debut at GDC 2018. Nvidia Ray Tracing was also accompanied by Microsoft DXR API. We also know that the first game that will implement this new tech is Metro Exodus and from ...
A recent bit of news stemming from reliable sources close to Nvidia suggest that the company is preparing to introduce a new hardware based anti-aliasing technique with its 28nm Kepler family of GPUs.
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are ...
Nvidia researchers have come up with a new Temporal Anti-Aliasing (TAA) method which adds adaptive ray tracing rendering techniques to the mix. The new Adaptive Temporal Anti-Aliasing (ATAA) is ...
Prerequisites: An understanding of DirectX* 11 is helpful but not essential. Seshupriya Alluru, Rebecca David, Matthew Goyder, Anupreet Karla, Yaz Khabiri, Sungye Kim, Pavan Lanka, Filip Strugar, and ...
(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
Amazon announced VR support for Lumberyard, their free of cost CryEngine-based game engine, at last year’s GDC, but this year the company is pushing the feature specs of the engine, maintaining that ...
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