Dungeon crawlers offer a satisfying structure with combat and problem-solving while combining rogue-like and RPG elements. Procedural generation in games like Devil Spire and Mortal Sin adds variety ...
Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
The Elder Scrolls II: Daggerfall, a major accomplishment by most standards, proved several things. Firstly, it proved that The Elder Scrolls: Arena wasn’t a fluke and that Bethesda had the chops to ...
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