Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began ...
Does Starfield use procedural generation? It's a good question considering the sheer scale of the galactic game with over 1000 planets and 100 star systems, it makes sense that procedural generation ...
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
Rain World won over fans of indie games back in 2017 with its unique environments, procedural creature animation, and dynamic world. Now VIDEOCULT is back with a new expansion, poised to take Rain ...
The overwhelming amount of content in No Man’s Sky has been the game’s chief selling point during the years-long hype train prior to release. No Man’s Sky achieves its massive feat of galactic ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Remnant 2's excellent use of procedural generation fills it with ...
Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for ...
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