Game-based learning may take various forms—purposeful play in the classroom, game-like approaches to curriculum design, even school-sponsored esports competitions. Whatever it looks like on the ...
More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues: Can games become a legitimate tool for learning? Proponents of game-based learning have ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
For decades, the debate around technology in education has centered on whether it belongs in the classroom. In 2026, that question feels outdated. The real conversation has shifted to how digital ...
Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new whitepaper from ...
Rebecca Torchia is a web editor for EdTech: Focus on K–12. Previously, she has produced podcasts and written for several publications in Maryland, Washington, D.C., and her hometown of Pittsburgh.
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EDITOR’S NOTE: Every year, hundreds of undergraduates at the University of Delaware dig into research under the guidance of a faculty mentor. Such experiences provided by UD — a nationally recognized ...