XDA Developers on MSN
Multi-frame generation does make a difference, but in one particular area
It improves motion clarity on high refresh rate monitors But only when your base FPS is high enough for "fake frames" to ...
Input lag is the delay between pressing a button and seeing the result on-screen, aim to keep it under 50ms. Frame drops are sudden decreases in frame rate caused by increased load on components.
Dispatch is heading to Nintendo Switch and Switch 2, and new details have now confirmed how the game will perform on both ...
In a game with DLSS Frame Generation, you’ll suddenly have the ability to not only select DLSS but also toggle on Frame Generation. This is still just FSR 3, but it’s applied via native DLSS support ...
The Switch 2 version (which is a free upgrade for anyone who has the game on Switch) will offer "enhanced performance" of up ...
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