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https://stackoverflow.com/questions/76725422/unity…
Unity Hub "Install failed: Validation failed" message whenever I try to ...
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
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https://stackoverflow.com/questions/30056471/how-t…
How to make the script wait/sleep in a simple way in unity
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
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https://stackoverflow.com/questions/65027247/unity…
Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
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https://stackoverflow.com/questions/38559419/unity…
Unity UI button not reacting to clicks or hovering
30 I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering.
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https://stackoverflow.com/questions/70437401/canno…
Cannot finish the game in Unity using Application.Quit()
You can quit a game in Unity by calling the Application.Quit function, which will close a running application. However, while this works to end a built application, Application Quit is ignored when running the game in Play Mode in the editor.
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https://stackoverflow.com/questions/62857655/unity…
Unity - converting a Quaternion to a Vector3 - Stack Overflow
Unity - converting a Quaternion to a Vector3 Asked 5 years, 4 months ago Modified 5 years, 4 months ago Viewed 18k times
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https://stackoverflow.com/questions/13891892/in-un…
In Unity, how can I pass values from one script to another?
31 In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can't use the inbuilt gravity for what I'm trying to do. How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
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https://stackoverflow.com/questions/25930919/acces…
unity game engine - Accessing a variable from another script C# - Stack ...
I have even read everything in unity website but I still can’t do it. I know how to access another object but not another variable. This is the situation : I’m in script B and I want to access the variable X from script A. The variable X is boolean. Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
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https://stackoverflow.com/questions/67411554/how-t…
How to change text by script in Unity - Stack Overflow
Here in Unity, you have a component-oriented design. Text and Button are just Components of GameObject entities. Most parts of your game scripts are also Components that are attached to GameObject. This is a core concept you'd need to realize when you come from JS. In short, to change a text by clicking the button you need: 1) Create a GameObject with a Text component; 2) Create a GameObject ...
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stackoverflow.com
https://stackoverflow.com/questions/19488850/how-t…
How to make game object transparent in unity - Stack Overflow
1 In Unity 5, the best way (TO MAKE AN OBJECT INVISIBLE) that worked for me was to: Set all of the game object's materials you want to be invisible to transparent under the rendering mode. Then, click on the small round button next to albedo and scroll down on the list of items given until you find one called UIMask. Highlight it and press enter.