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Learn how to animate weapons inside ROBLOX STUDIO using MOONANIMATOR! This tutorial can be helpful to show how to animateweapons such as swords just like in Roblox Bedwars!
All raycast based gun systems just boil down to raycasting from the camera towards the cameras look vector. If what you’re imagining your third person system to play like is like Fortnite, that’ll work. If its not, then you have to raycast towards the mouse.
Made with RobloxMoonAnimator 2. Still working on perfecting reloadanimations, bullet ejection trajectories, yaddah yaddah. Gun / Misc sounds from Blackhawk Rescue Mission 5, full credits to ...
It should be animatable now, for the idle animation its priority should be “Movement”, the equip animation should be “Action”, so should the fire and reloadanimations
I’m just wondering, when I animate these parts on the weapon, how would I make it work in game? For example: Imagine I hit R and the gun is reloading, how would I makeareloadanimation work correctly and pull the mag out, as well as putting a new one in?
Firstly, make sure it has RequireHandles OFF as a tool. Then, some scripting has to be done. While animating, the tool was welded to the character’s torso (or the part that you have deiced on), the same rule applies in game!